Detailed instructions for use are in the User's Guide.
[. . . ] No association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. [. . . ] Upgrades Barracks Mounted units, War Elephants infantry, archers, scorpions, mangonels, hand cannoneers Attack -- Forging, Iron Casting, Blast Furnace (Blacksmith) Armor -- Scale Mail Armor, Chain Mail Armor, Plate Mail Armor (Blacksmith) Sight -- Tracking (Barracks) Speed -- Squires (Barracks) Unit creation speed -- Conscription (Castle) Units resist enemy Monks, Missionaries -- Faith, Heresy (Monastery)
The Halberd was a pike weapon invented in the Middle Ages for use against armored men, especially on horseback. It consisted of a six-foot shaft with an axe head at the front, a spear point at the top, and thin point at the rear. The thin rear point could be chopped down on an armored man to penetrate the strongest armor. The axe head brought down with both hands could chop through armor, arms, and helmets. Wielding the Halberd left the soldier exposed momentarily, so it was best used in formation with other men at hand for protection.
Jaguar Warrior & Elite Jaguar Warrior
Aztec unique unit. Upgrades Castle infantry archers, mangonels, hand cannoneers, cavalry archers Attack -- Forging, Iron Casting, Blast Furnace (Blacksmith); Garland Wars (Aztec unique technology at Castle) Armor -- Scale Mail Armor, Chain Mail Armor, Plate Mail Armor (Blacksmith) Sight -- Tracking (Barracks) Speed -- Squires (Barracks) Unit creation speed -- Conscription (Castle) Units resist enemy Monks, Missionaries -- Faith, Heresy (Monastery)
Another rank of Aztec fighter was the Jaguar Warrior, who was more heavily armed and armored than the Eagle Warrior. Their role was probably to be the heavy infantry of the army and to engage the enemy main body. They likely had the advantage in combat against lighter troops that were caught off-guard or foolish
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Chapter III - Units
enough to engage the heavier Jaguar Warrior. These warriors wore jaguar headpieces and clothing that represented jaguar fur. The jaguar was chosen as the totem for warriors because it was the fiercest predator in the Central American jungles. Although it lacked the penetration power of steel weapons, the macana was able to keep a razor-sharp edge. Within the ranks of the European adventurers who invaded the New World there were soldiers of superior ability and determination who became the Elite Conquistadors. These were the men who lead the charges against seemingly insurmountable odds and triumphed due to their superior weapons and grim resolve.
Hussar
Stronger than Light Cavalry; attack bonus vs. Upgrades Stable archers, cavalry archers, siege weapons, Monks Pikemen, knights, camels Attack -- Forging, Iron Casting, Blast Furnace (Blacksmith) Armor -- Scale Barding Armor, Chain Barding Armor, Plate Barding Armor (Blacksmith) Hit points -- Bloodlines (Stable) Speed -- Husbandry (Stable) Unit creation speed -- Conscription (Castle) Units resist enemy Monks, Missionaries -- Faith, Heresy (Monastery)
In the 15th century the Hungarians deployed a corps of light cavalry soldiers that came to be known as Hussars. They were excellent horsemen, trained to ride from their youth on the grasslands of the Hungarian plain. They wore brightly colored uniforms that gave them added dash and distinction. In an emergency they could charge in battle, but were usually too lightly armed and armored to engage heavy cavalry or infantry. They were especially useful after an enemy routed and had become disorganized because the fast Hussar could easily run over and cut down the undisciplined troops. The bright uniforms and dashing demeanor were very attractive to other nations and Hussars were prominent in later armies, especially during the Napoleonic era. A British Hussar unit was deployed in the Korean War, although it was fighting in tanks by that time.
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Tarkan & Elite Tarkan
Hun unique unit. Cavalry that is particularly effective against buildings, making Tarkans excellent vandals. Upgrades Castle buildings, archers, mangonels, cavalry archers, siege weapons, Monks Pikemen, knights, camels Attack -- Forging, Iron Casting, Metallurgy (Blacksmith) Armor -- Scale Barding Armor, Chain Barding Armor, Plate Barding Armor (Blacksmith) Hit points -- Bloodlines (Stable) Speed -- Husbandry (Stable) Unit creation speed -- Conscription (Castle) Units resist enemy Monks, Missionaries -- Faith, Heresy (Monastery)
The use of the stirrup by the Huns gave them a technological advantage against other armies when they advanced toward the west in the 3rd century. [. . . ] wild boar; Hunters carry +15 meat* +10 population Imperial Age
Koreans
Unique units: War Wagon (cavalry archer); Turtle Ship (armored war ship) Unique tech: Shinkichon (+2 range Mangonels, onagers) Team Bonus: Mangonels, onagers +1 range Villagers +2 LOS Stone miners work 20% faster Tower upgrades free (Bombard Tower requires Chemistry) Towers range +1 Castle Age, +1 Imperial Age (for +2 total)
Huns
Unique unit: Tarkan (anti-building cavalry) Unique tech: Atheism (+100 years Wonder/Relic victory time; -50% Spies/Treason cost) Team Bonus: Stable 20% faster Don't need Houses but start -100 wood Cavalry Archers cost -25% Castle Age, -30% Imperial Age Trebuchets +30% accuracy
Mayans
Unique unit: Plumed Archer (strong archer) Unique tech: El Dorado (+40 Eagle Warrior HP) Team Bonus: Walls cost -50% Start with +1 villager, Eagle Warrior (not Scout Cavalry), -50 food Resources last 20% longer Archery Range units cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age
Japanese
Unique unit: Samurai (anti-unique unit infantry) Unique tech: Kataparuto (Trebuchets fire, pack/unpack faster) Team Bonus: galleys +50% LOS Fishing Ships 2X HPs; +2P armor; work rate +5% Dark Age, +10% Feudal Age, +15% Castle Age, +20% Imperial Age Mill, Lumber Camp, Mining Camp cost -50% Infantry attack 10% faster Feudal Age, 15% Castle Age, 25% Imperial Age
Mongols
Unique unit: Mangudai (anti-siege cavalry archer) Unique tech: Drill (Siege Workshop units move 50% faster) Team Bonus: Scout Cavalry, Light Cavalry, Hussar +2 LOS Cavalry archers fire 20% faster Light Cavalry, Hussar +30% HPs Hunters work 50% faster
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Appendix
Persians
Unique unit: War Elephant (cavalry) Unique tech: Mahouts (+30% War Elephant speed) Team Bonus: knights +2 attack vs. archers Start +50 wood, food Town Center, Dock 2X HPs; work rate +10% Feudal Age, +15% Castle Age, +20% Imperial Age
Teutons
Unique unit: Teutonic Knight (slow infantry) Unique tech: Crenellations (+3 Castle range; garrisoned infantry fire arrows) Team Bonus: units more resistant to conversion Monks heal from 2X as far Towers garrison 2X units, fire 2X normal garrison arrows Murder Holes free Farms cost -33% Town Center +2 attack/+5 LOS*
Saracens
Unique unit: Mameluke (ranged camel) Unique tech: Zealotry (+30 camel, Mameluke HP) Team Bonus: foot archers +1 attack vs. buildings Market trade cost only 5% Transport Ships 2X HPs, 2X carry capacity Galleys attack 20% faster Cavalry archers +3 attack vs. buildings
Turks
Unique unit: Janissary (hand cannoneer) Unique tech: Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons) Team Bonus: gunpowder units train 20% faster Gunpowder units +25% HPs, researching gunpowder technologies costs -50%* Gold miners work 15% faster Chemistry free Light Cavalry, Hussar upgrade free
Spanish
Unique units: Conquistador (mounted hand cannoneer); Missionary (mounted Monk) Unique tech: Supremacy (Villager combat skills increased) Team Bonus: Trade Cart, Trade Cog return +33% gold Builders work 30% faster (except on Wonders) Blacksmith upgrades don't cost gold Cannon Galleons benefit from Ballistics (fire faster, more accurately)
Vikings
Unique units: Berserk (regenerating infantry); Longboat (war ship) Unique tech: Berserkergang (Berserks regenerate faster) Team Bonus: Docks cost -25%* Warships cost -20% Infantry +10% HPs Feudal Age, +15% Castle Age, +20% Imperial Age Wheelbarrow, Hand Cart free
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HERESY ATONEMENT SANCTITY MONASTERY FERVOR REDEMPTION HERBAL MEDICINE MONK MISSIONARY PALISADE WALL
Items new to The Conquerors Expansion are outlined in bold. [. . . ]