Detailed instructions for use are in the User's Guide.
[. . . ] TM
USER JOURNAL
TM
USER
JOURNAL
TABLE
AHOY, MATIES!
OF
CONTENTS
TM
Talking to Other Characters . 40
W E L C O M E TO M O N K E Y I S L A N D
Stand by to c ome aboard. . .
C OME A B O A R D !
Installation Instructions
Close all open windows on your desktop and quit all other applications. It has these options: Install THE CURSE OF MONKEY ISLAND: Installs the game on your hard drive.
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A HOY , M A T I E S !
Install DirectX 5. 0: Installs DIRECTX 5. 0 on your system. View Readme: We strongly suggest
you open the Readme to view the most upto-date game information. [. . . ] If you do not see the saved game you wish to load, move your cursor to the right or left side of the logbook page until your cursor becomes a red arrow. Then, click on the arrow to turn pages until you find the right saved game. Click the red bookmark to go to the Table of Contents page.
Save a Game
To save a game (some-thing we
recommend you do often), press the F1 KEY. Move your cursor onto the numbered box where you wish to save the game and click there. You should see a snapshot of your location in the game appear in the box. This should be a name that will help you remember what was going on in that part of the game, such as "Sword Fighting" or "Treasure Map Puzzle. " When you have typed in the saved game name, press the ENTER KEY to save it, or the ESC KEY to cancel. Any setting adjustments you've made (volume, text, game difficulty) are independent of saved games and do not need readjustment.
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Quitting the Game
quit the game, you may either use the F1 KEY to bring up the SAVE/LOAD logbook and click QUIT, or use the ALT+X KEY combination. Click the Y KEY to quit, the N KEY to cancel.
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PIRATE WEAPONS
P
Firearms
The Cannon
irates lead a rough and adventurous life, and this calls for weapons. . . and not just conventional weapons like the cutlass, pistol, or cannon. In a tight spot, the clever (or desperate) pirate could turn ordinary household items into weapons. . . and given pirate hygiene (or lack thereof ), even a paper cut might prove fatal.
At this time, cannons are pretty much the ultimate weapon.
They can sink a ship or demolish a fortress. Even an impoverished pirate could probably afford a generic model cannon for his ship, but high-grade weaponry demands a major hunk of booty. Aspiring buccaneers must work their way up, preying on ships with inferior cannons to boost their armament budget. RANGE: Depends on the grade of cannon and wind resistance, but once these are factored in, the range can be determined easily by using the following formula: Distance = (2v2 Cos F Sin F)/ G. Or, as Rampaging Rucksack Newton, the pirate physicist, once said, "Ya keeps firing at `em till they falls down. "
The Serrated Knife The Cutlass
Guybrush finds that though the serrated knife is of little use
when defending himself, he can do some major property damage with a knife sharp enough to saw wood. DAMAGE: See Cutlass.
Any pirate worth his salt carries a sword because
he never knows when some other brigand will challenge him. Of course, in Guybrush's part of the Caribbean, sword fighting is always accompanied by insults. The pirate must have a tongue as sharp as his blade if he wants to hang onto his treasure. get it?)
The Scissors
pirate barbers would think of using these as a weapon, but they might be useful if you were attacked by a hydrangea or a bougainvillea. DAMAGE: A really bad hair day.
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The Pistol
are still pretty primitive at the time of our story, so they are mostly used for one-shot situations like a duel of honour. RANGE: About ten paces.
The Cream Pie
Only a rat would use this as a weapon.
DAMAGE: Sugar Rush. RANGE: Depends on fluffiness of egg white meringue and weight of pie pan.
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Hot Keys
¡ OR i = Open/Close Inventory r c = PCuutrIsnovreonntothye ObujrescotrUnder the C t = Talk To, Taste, Eat u = Use, Pick Up, Push, Pull, Open e == Exhaemkinteo, SLeoeoIkf Ato, uR'reeadPlaying Cc Y D Regular Monkey or Mega-Monkey ç = Skip a Cutscene ß+ w = View the End Credits = Fire Cannon During Ship Combat å+ x OR å+ Q= Quit . . . [. . . ] IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PRODUCT, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION'S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PRODUCT. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION. [. . . ]