Detailed instructions for use are in the User's Guide.
[. . . ] . 27
FIRST THINGS FIRST
The ReadMe File
The Shadow OpsTM: Red Mercury DVD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual went to print. To view this file, double-click on it in the Shadow OpsTM: Red Mercury directory found on your hard drive (usually C:\Program Files\Atari\Shadow Ops Red Mercury). You can also view the ReadMe file by first clicking on the Start button on your Windows® taskbar, then on Programs, then on Atari, then on Shadow Ops Red Mercury, and then on the ReadMe file.
System Requirements
Operating System: Processor: Memory: Hard Disk Space: DVD-ROM Drive: Video: Sound: DirectX®: Modem: Windows® 98SE/Me/2000/XP Pentium® III or AMD AthlonTM 1 GHz (Pentium® III or AMD AthlonTM 1. 5 GHz recommended) 256 MB RAM (512 MB recommended) 4 GB Free 1X Speed (4X or faster recommended) 64 MB Windows® 98SE/Me/2000/XP-compatible, hardware T&L-compatible video card (128 MB recommended)* Windows® 98SE/Me/2000/XP-compatible sound card (Sound Blaster® Audigy® 2 series card recommended)* DirectX® version 9. 0 (included) or higher 56 Kbps modem or faster for Internet (TCP/IP) and LAN (TCP/IP) play
*Indicates device should be compatible with DirectX ® version 9. 0 or higher.
1
SETUP AND INSTALLATION
1. [. . . ] If a player dies, he must wait for the next round.
· · · · · · · ·
The rule is every man for himself, whether Special Forces or Terrorist. The character class you choose determines your available weapon loadout. The host defines the maximum number of players, duration of the game, the kill limit and the initial map selection. If no one reaches the limit before time expires, the player with the most kills is the winner. If a player commits suicide (with a grenade for instance), that player has one kill subtracted from his total kills.
Team Deathmatch · Two teams fight against each other: Special Forces vs. Team scores · · · ·
are totaled to determine the winning team. The character class you choose determines your available weapon loadout. The host defines the maximum number of players, duration of the game, kill limit, initial map selection and turns Friendly Fire ON / OFF. If neither team reaches the limit before time expires, the team with the most kills is the winner. Heavy Weapons characters can provide cover fire for Rifleman characters.
TACTICS
The following tips might help you survive:
· · · ·
Capture the Flag · Two teams fight against each other: Special Forces vs. Each team
must capture the opponent's flag and return it to their team's base. · The character class you choose determines your available weapon loadout. · The host defines the maximum number of players, duration of the game, captures limit, initial map selection and turns Friendly Fire ON / OFF. · You get a point only if you have your team's flag present when you return with the enemy flag. · The flag icons in the top-left corner of the HUD indicate the flag status. · If you kill the opposite team's flag carrier, the flag will return instantly to your base when you touch it. If no player touches the flag, it will return to its base after a period of time. If you pick up the opponent's flag after your teammate dies, you can still carry it. If neither team reaches the limit before time expires, the team with the most captures is the winner. Snipers can provide cover fire for players making an assault on the flag.
·
When beginning a mission, always look around for cover spots. Clear immediate threats and move to cover to better assess the situation. When behind cover, use the lean function to peek at enemies without completely exposing yourself. [. . . ] You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works based on the Software (except to the extent expressly permitted in the Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software. You may not electronically transmit the Software from one computer, console or other platform to another or over a network. You may not use any backup or archival copy of the Software for any purpose other than to replace the original copy in the event it's destroyed or becomes defective.
26
27
EDITOR AND END-USER VARIATIONS If the Software includes a feature that allows you to modify the Software or to construct new variations (an "Editor"), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the "Variations"), subject to the following restrictions. Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third parties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service. [. . . ]